dark basic pro

DBP, otherwise known as Dark Basic Professional. An easy and powerful games Programming Language.

New Drupal Site - Codebase

Today I officially launch a new Codebase for Dark Basic Pro. I'm a big fan of Dark Basic Pro and this Codebase is one of the ways I'd like to help the community back. There is a codebase which The Games Creators provide and it is a good codebase with a LOT of content. This codebase, however, offers more  "Web 2.0" features such as free tagging, comments and rating (and I've only just got started - more to come!).

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Pongis - a new game I made!

Pongis Screenshot

I've just released a new game - its a VERY simple adaptation of the classic, pong, but it has a twist in the form of tennis. You must rally the ball back and forth - the ball gaining speed slightly on every return. Players win points (and serve) by knocking the ball past their opponent, either through a cunning move or by making them lose out in a game of reactions.

Checkout the game here - Pongis - Where Pong Meets Tennis

Pongis

This is my entry into the Medialess Challenge set on February 2007 which was to re-invent a classic (rather than remake). This has turned into quite a fun game!

This game is not called Pongish - as I keep typing it!

Cloggy's D3D Plugin

I just found this plugin (again) on The Games Creators Forum. Basically it adds new features to Dark Basic Pro. I'd used an older version of it but this one seems to have plenty more! Hopefully I'll put the project I'm using it for up soon - a resource management game

Christmas Coding Challenge

Find it at The Games Creators

As many of you may know, I'm a BIG fan of Dark Basic Pro and this christmas the coding challenges are doing something a little different - a challenge that's allowed to use MEDIA an also has a prize other than setting the next challenge… A custom bitmap designed by a professional designer!

The only media that you're allowed to use is this festive smily…

Festive Smily

Fireworks Screensaver

About the screensaver

This started out as my entry for the Fireworks Challenge and I decided to build upon it to make a screensaver of it. Its pretty simple - no sounds (sounds in screensavers annoy me!), a city made of white boxes and brightly coloured fireworks

The challenge was actually back in June 2006 and its only recently, with fireworks going off outside, that I've decided to finish it!

3D Gravity Screensaver

About the screensaver

This is a game I started earlier this year (about June 2006) and - as is usual for me - I didn't finish it. Well now its certainly closer to being finished! A working screensaver with mesmorizing balls whooshing everywhere.

GraviKill

About the game

GraviKill started out as an experiment with the effect of a gravity field on a moving item. When I found you could get really cool sling-shots from the formula, I thought "What if I tried to fire something from A to B but it got effected by pushes and pulls in between?"… and thus GraviKill was born!

Primitive Maze

About the game…

This is a game that started out as a personal challenge - "How hard is it to make a random maze?!"

Wormhole Generator

About

This was a tech-demo I quickly made using only dark basic professional. I used no external media makes - the whole thing is purely coded. It simulates flying - allbeit in a rather uncontrolled fashion - down a wormhole. I am going to turn this into a proper screensaver at some point.

Dodge The Fart

About the game

This is a game I started over a year ago and never really got around to finishing. Well now I decided to actually try to finish a game! With the help of The Game Creators forum (a special thanks to "Freddix" for compiling The Ultimate Shader Pack AND creating the eXtends plugin for Dark Basic Professional) I have managed to not only improve the games efficiency but I have also given it quite a bit more eye candy too!

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