games

PC Games such as Pongis and Gravikill. Mostly written in Dark Basic Professional (DBP).

I got me a Wii

Nintendo Wii

Its been a while since a I posted and mostly thats because I've been moving home and without internet... So whats new? Well I bought myself a Nintendo Wii on Sunday as I've been toying with the idea for a while. My initial thoughts on it are: IT'S SO MUCH FUN!

The only downside I have found so far is that it wont play DVD Films... It has a DVD drive - but they just haven't made it play films... Why? I have no idea!

My first project using Ogre

With some help from a good friend, I took my first steps into game-making using C++ last night. I used a graphics engine called Ogre3D and tried to mimic a game I started making in Dark Basic Pro a few weeks ago. To my astonishment, within a few hours I'd managed to replicate the basic layout of the game using tools which cost absolutely nothing!

Pongis - a new game I made!

Pongis Screenshot

I've just released a new game - its a VERY simple adaptation of the classic, pong, but it has a twist in the form of tennis. You must rally the ball back and forth - the ball gaining speed slightly on every return. Players win points (and serve) by knocking the ball past their opponent, either through a cunning move or by making them lose out in a game of reactions.

Checkout the game here - Pongis - Where Pong Meets Tennis

Pongis

This is my entry into the Medialess Challenge set on February 2007 which was to re-invent a classic (rather than remake). This has turned into quite a fun game!

This game is not called Pongish - as I keep typing it!

Cloggy's D3D Plugin

I just found this plugin (again) on The Games Creators Forum. Basically it adds new features to Dark Basic Pro. I'd used an older version of it but this one seems to have plenty more! Hopefully I'll put the project I'm using it for up soon - a resource management game

Christmas Coding Challenge

Find it at The Games Creators

As many of you may know, I'm a BIG fan of Dark Basic Pro and this christmas the coding challenges are doing something a little different - a challenge that's allowed to use MEDIA an also has a prize other than setting the next challenge… A custom bitmap designed by a professional designer!

The only media that you're allowed to use is this festive smily…

Festive Smily

GraviKill

About the game

GraviKill started out as an experiment with the effect of a gravity field on a moving item. When I found you could get really cool sling-shots from the formula, I thought "What if I tried to fire something from A to B but it got effected by pushes and pulls in between?"… and thus GraviKill was born!

Primitive Maze

About the game…

This is a game that started out as a personal challenge - "How hard is it to make a random maze?!"

Dodge The Fart

About the game

This is a game I started over a year ago and never really got around to finishing. Well now I decided to actually try to finish a game! With the help of The Game Creators forum (a special thanks to "Freddix" for compiling The Ultimate Shader Pack AND creating the eXtends plugin for Dark Basic Professional) I have managed to not only improve the games efficiency but I have also given it quite a bit more eye candy too!

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